There are so many ways to play Clash. Let’s remember what we want from our time in the game and let this guide how we approach war.
In my case I am looking for a break from real life, but not a break from real people. I love that Clash has this tidy combination. And I don’t want habits from real life creeping in on my experience.
In real life, money and time are often spent grudgingly in pursuit of something tangible one values more. Both time and resources are precious because they can be exchanged for what we want. Obtaining one thing requires giving up something else. So we become very efficient about how we spend our time and money. Ensuring this efficiency takes time and attention and can be stressful to say the least.
Bringing the habit of pursuing efficiency into the Clash experience seems to be a default approach. Avoiding it takes some mindfulness. Here of some signs that a player is using patterns from real life in his/her approach to the game:
- Forgetting that elixir, dark elixir, gold and gems are not real resources. If some of that stuff gets wasted it does not mean anything at all.
- Mistaking the destination as the pleasure and thereby neglecting the journey. This is characterized by the belief that everything will be so much better as soon as I get/upgrade/achieve ___________.
- Expecting war to be a profitable activity. This places a burden not only on the player but also his clanmates and the matching process itself.
What can we conclude from all this? Efficiency in Clash means gathering resources more quickly in order to upgrade more quickly in order to get resources more quickly in order to …….
The only logical ending to this sentence is …in order to reach the end more quickly. And this implies that playing is a chore to be gotten through rather than the actual source of enjoyment of the game.
In real life we engage in activities we dislike or find difficult in order to get something we want, either directly or indirectly through a purchase. All one can purchase with Clash resources is a bigger, more impressive base and army. Both keep the game more challenging and this has value, because it supports the notion that the activity is the fun part.
Yet….if your reason for playing is primarily to have something to show someone, you are someone I don’t understand (and that’s okay). However, if your reason for playing centers on camaraderie, please consider warring to have a value far beyond the ensuing payoff/loss. Do not worry about what’s going on with the other team or whether the war will be won or lost. Engage for sheer pleasure of it. Give it your all! Show up in the front lines, join your comrades, maximize stars and destruction! Being part of the team is the fun part!
We all get worn down by the endless cost/benefit analyses running through our heads in real life. Let’s leave that behind in our little pretend world. Let’s be extravagant with our resources and go for the most fun possible together. After all, you can’t take that pink stuff with you.