you may decide against it
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It’s time to create a farming version of our clan. Important: THIS WILL NOT BE A SECOND TIER SISTER CLAN OR FEEDER CLAN. The purpose is to fully support the efforts of those who engage in war while at the same time support the needs of those who wish to farm without pressure to participate in war.
I have always welcomed second and family accounts and they will continue to enjoy a home with us. Second and family/friend accounts rank higher than potential new members. This plan will allow us to invite more warriors and farmers to join us. My goal is to increase war size to 30 and eventually 40. This helps us earn xp more quickly.
The basic idea is, in general, if you are opted out you are in one clan, and if you are opted in, you are in the other clan. I will lead the farming clan with my Maybe Maeby account and I will lead the war clan with my Pup&Onyx account. Movement between the clans in either direction will be completely free, for getting troops or for moving in and out of war. Repeat: anytime you want better troops enough to move between the clans to get them, you are welcome to do so.
NO ONE WILL BE CONSIGNED TO THE FARMING CLAN AS A FORM OF PUNISHMENT. EVER. The farming clan will receive as much of my attention and respect as the war clan. We will regularly war ten members who choose to participate to work towards level 5. This is a great opportunity for some of our newer players to get their feet wet in war. It’s super easy to cover inexperienced members at beginning clan levels.
Among the positives is the potential to increase the number of warriors to 30 or 40. We gain xp faster with larger wars. An obvious negative is the need to build the farming clan to level five to get leveled up donations.
I know this change might feel burdensome for those with multiple accounts or whose children are in the clan. Hopefully this will be a small issue.
We may need to adjust the system as we go along, but I want to begin like this: if you are present in the war clan (Our Pugtopia) you are expected to opt into at least 2 out of every 3 wars. If you need to miss more than one war, you simply move to the farming clan (Our Pugtopia’s Farm). Rules for war will be enforced more consistently once we get the the system running. I expect this to take about a week.
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There are so many ways to play Clash. Let’s remember what we want from our time in the game and let this guide how we approach war.
In my case I am looking for a break from real life, but not a break from real people. I love that Clash has this tidy combination. And I don’t want habits from real life creeping in on my experience.
In real life, money and time are often spent grudgingly in pursuit of something tangible one values more. Both time and resources are precious because they can be exchanged for what we want. Obtaining one thing requires giving up something else. So we become very efficient about how we spend our time and money. Ensuring this efficiency takes time and attention and can be stressful to say the least.
Bringing the habit of pursuing efficiency into the Clash experience seems to be a default approach. Avoiding it takes some mindfulness. Here of some signs that a player is using patterns from real life in his/her approach to the game:
What can we conclude from all this? Efficiency in Clash means gathering resources more quickly in order to upgrade more quickly in order to get resources more quickly in order to …….
The only logical ending to this sentence is …in order to reach the end more quickly. And this implies that playing is a chore to be gotten through rather than the actual source of enjoyment of the game.
In real life we engage in activities we dislike or find difficult in order to get something we want, either directly or indirectly through a purchase. All one can purchase with Clash resources is a bigger, more impressive base and army. Both keep the game more challenging and this has value, because it supports the notion that the activity is the fun part.
Yet….if your reason for playing is primarily to have something to show someone, you are someone I don’t understand (and that’s okay). However, if your reason for playing centers on camaraderie, please consider warring to have a value far beyond the ensuing payoff/loss. Do not worry about what’s going on with the other team or whether the war will be won or lost. Engage for sheer pleasure of it. Give it your all! Show up in the front lines, join your comrades, maximize stars and destruction! Being part of the team is the fun part!
We all get worn down by the endless cost/benefit analyses running through our heads in real life. Let’s leave that behind in our little pretend world. Let’s be extravagant with our resources and go for the most fun possible together. After all, you can’t take that pink stuff with you.
Assuming that missing the “extra” reinforcements won’t make a difference is very risky.
You will be assigned a base that requires dragons because you have them available. Please do not use barch or other ground attack without discussing with us first. If you really do not want to make dragon attacks, let us know now and we will give you lower assignments in the future. Hogs are often a good substitute for the dragon attack, and if you have more confidence in your hog attack – and level 4 hogs – this is okay.
Hogs rarely belong in a dragon army. The only exception is if an AD is left carelessly on the edge of a base, or you know there is a corner tesla. Hogs target defenses that cannot hurt dragons and work from the outside in. Normally on a decently designed TH 8 base they will not live long enough to take out an AD or tesla, your biggest concerns. And of course they are useless against the enemy cc dragon.
Some dragon attacks are improved by using max balloons in the clan castle or even an additional 5 balloons of your own. These are tricky attacks that take some practice. If you can do them, and the base asks for them (not all TH 8 bases are designed for this), go ahead. Do not use balloons that are not at least level 6 on a TH 7 or TH 8 base. To learn about dragoon attacks, visit the following links:
…and believe what it tells you.
A dragon attack relying on lightning spells and/or quake depends on eliminating the ad. Light/quake is a luxury that may not be available to you. In this case 3 light is the gold standard. If the numbers don’t add up for even 3 light, one possibility is using all rage spells.
A very nice milestone. Let’s take a day or two and relax with our families and celebrate Independence Day.
We have have some very effective war bases and we have some that need work. This is an area we haven’t really addressed formally before and I think this is a good time to start upgrading our defense effectiveness.
I’d like everyone to pick a clanmate who is their level or above and ask for some constructive feedback on their war base. Finish with a challenge with a full-fledged practice attack once you’ve made some changes. If you are concerned about training up a war army to help someone with this, perhaps plan to do the challenge right before the attacker’s war attack next war.
Like all other discussions where strategy ideas and other advice is flowing, let’s have these conversations in our chat as this forum allows others to benefit from the exchange. We can all learn from one another. Let’s save private chats on Band for sensitive or private issues.